Cycle 2 Pitch

Cycle 2 Pitch

time to get clubbing

Connections, collections, and a clubhouse#

Make a club house!#

Everyone loved the character creator, and we got the most interest in the next social aspects of the game so we’d like to introduce a club house you share with your friends and decorate with the memorabilia from your own game journey.

This will also be where we put our settings and options in a cool, object-based way. Music settings and song choice on the club hifi (and your own ‘walkman’ bot), tables as game lobbies, etc.

Collectables (progress/awards)#

Create our first in-game items for the player and companion so we can test collectables - things like hats, glasses, headphones, companion accessories, and other wearables.

Companion character#

Design and animate (Casey). They’re a companion character you talk to that introduces you to the game and helps you build your clubhouse, and interact with game systems, like audio.

Cross-device Player profile#

This will use the server and sign-in system we’ve made, and implement profile and item saving. The clubhouse is the shared space (leaderboards, lobbies), but the player can have their own profile and save their progress and items.

Multiplayer tests - with the API live, and the server running games, we can start to test multiplayer.

Hand phases#

Complete Choice and Chance rounds - These didn’t make it into the first cycle, but we can add them now.

UX / Responsive / web pass#

A round of refinement and polish based on feedback we have already, to make it work well on all devices and screens.


Here’s a playthrough of what we got done!


springtime of my youth few arcade cabinets glow pacland finds no coin

License

CC BY-NC-SA 4.0 This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

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