
Pitch ideas for the next cycles of development for Trips.
Cycle 1 goals
- Rework game to use State Charts
- Presentation, experience and UI
- Character profile
1. Game States#
FULL TRIPS EXPERIENCE
- Game phases implemented in State Charts instead
- including Choice and Chance game rounds
- Fix last bugs (3 x5 clears, not trap)
- Replace LimboAI for chunkiness
Future Cycle:#
Multiplayer - PvP, then group play with AI or friends.
2. Presentation#
HELP PLAYERS SEE WHAT TO DO
- Help overlays
- How to play written clearly
- descriptors and decorators on game board
- scale punches / arrows / flashing
3. Character Profile#
KEEP SCORE
- Character creator menu and scene
- Buttons for cycling through and choosing different features
- Save Profile
- Score card: How many times won, lost, trapped, tripped, time per game, etc.
Next Cycle or over time:
- Create more custom character sets, not just dicebear
