Baby mode#

This is an experiment into using Godot’s TileMapLayers with a Texture2D as a source. This means we can make noise, or custom heightmaps into proper tile sets, so that edges / terrain rendering work right, and look good.
d6253e42026-08-03Terrain Generation

This is an experiment into using Godot’s TileMapLayers with a Texture2D as a source. This means we can make noise, or custom heightmaps into proper tile sets, so that edges / terrain rendering work right, and look good.