Arachnoise Ropes
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Arachnoise Ropes

improved with physics

Tried out Vector shapes to create spidey, hoping to have him more animated and mobile without the prototypes pixel restrictions.

Also playing around with some rope dynamics to build the web rather than just a drawn element, thinking about how webs move and bounce in the wind and with things on it.

Did some ‘inverse kinematics’ like stuff, and played around with what the spider character would feel like with more properties effected by physics aka rope legs.

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