
The SFA jam prompted a rewrite of what we had been calling Kakakop, into Trips. The 3 button input had inspired a concept change to have the game play revolve around 3s, and a whole range of new synergies appeared. We rewrote the rules to accomodate this, and refactored our prototype spaghetti script into a more coherent state machine that helped kick some pernicious bugs.

Added character generator, reworked card playing effects, highlighting, menus and help overlays.

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