
We took this to the SFA jam with a 3 pedal controller we wanted to try use for input. By the end of the jam, the pedals were working, added some custom art work and sound effects, and we had a playable version by the end of day to demo.

We then took this prototype to the massive meetup and demoed it there. We had people play using the foot pedal, keyboard and mouse input. There were still a few game play bugs that were annoying, but we knew how to fix them in our next development pass by adding a state machine to handle game states and turns.
This was really interesting to demo at the meetup, as part of our game design focused on making a game accessible to a wider range of players with physical capabilities. Some people can’t use mice, but can use joysticks; others can’t use their hands for extended game play at all but can use their feet. We had some really good feedback from play testers around these concepts and it was valuable in informing future game design decisions.
