Padda

A test environment for terrain and NPCs

The goal of this project was to practice some of the fundamental skills I’ve been building in godot. I wanted to make sure at my next jam I could comfortably create and use auto tiling tile map layers, and create an NPC with a behaviour tree.

NPC behaviour is particularly important for all of my environmental type sims ideas I’ve been exploring.

Main plugins used in this project:


Released

Devlogs

Entries

5 entries
  1. 01NPCsThe art of wandering
  2. 02player controllermaking it hop
  3. 03auto tilingpeering bits make me cry
  4. 04next uprecap
  5. 05Terrain generationnoise -> heightmaps -> working tilemaps
Thinking...