
A test of auto tiling maps, terrains, state charts and NPC behavior.
I needed a different way to implement NPC behavior, not just using behavior trees. Found Godot State Charts plugin and implemented NPC behavior character behaviour for some frogs. They hop around, have a navigation region they move inside, and get surprised when you move nearby, and run away when you get too close.

Also implemented a character controller
0:00 / 0:00