Padda - NPCs
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Padda - NPCs

Practicing skills

A test of auto tiling maps, terrains, state charts and NPC behavior.

I needed a different way to implement NPC behavior, not just using behavior trees. Found Godot State Charts plugin and implemented NPC behavior character behaviour for some frogs. They hop around, have a navigation region they move inside, and get surprised when you move nearby, and run away when you get too close.

Also implemented a character controller

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CC BY-NC-SA 4.0 This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.