
This started as an exploration of a game mechanic, and turned into a huge learnning curve involving tile maps, behaviour trees, and state machines.
I got much further than I thought I would alone, just by trying out different tutorials, reading through godot documentation, watching explainer videos and a lot of trial and error. Although Incubator was my first try at making a game in Godot, Wild Thyme was my first solo project.
I started with two main goals in mind
- Create a game to use a herding mechanic
- Learn how to use Godot
