Trips

Arcade card game

This project started as a weekend jam at home, with the goal of learning more of Godot and expanding our game mechanic capabilities. We took the results of that jam to an SFA jam, and added a 3 pedal controller, which entirely changed the trajectory of game play!

That SFA jam inspired a rewrite into Trips, using the “3 of something” mechanism more consistently and having us consider accessibility options for people at an arcade.

We also plan to take this to Playtopia festival as some sort of arcade machine.


Released

Devlogs

Entries

11 entries
  1. 01Originminimal proof
  2. 02Trips SFA Jampow
  3. 03Rewritebam
  4. 04Character GeneratorUser profies don't have to be boring
  5. 05Trips cabinet mebbepow
  6. 06Jam Dole Cycle 1first funding stage
  7. 07Alpha GFX/VFXJust getting a feel for the visuals and effects. This is WIP, but fun!
  8. 08Week 1 ReviewA recap of our first weeks progress
  9. 09A wild build appears!Fresh out the oven, you can still hear the animations drying
  10. 10Cycle 1 Reviewit went so fast
  11. 11Cycle 1 Tech Review
Thinking...